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1993-04-07
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S L I D E T O I N S A N I T Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.3
Copyright (c) Steve Sharpe 1992,1993
SYSTEM REQUIREMENTS
~~~~~~~~~~~~~~~~~~~
1. Any BBS capable of producing the following DOOR.SYS drop files:
* Original "GAP standard" DOOR.SYS (31 line version)
- for example, Spitfire BBSs use this one!
* New (currently 52 line) version DOOR.SYS promoted by Raymond Clements
- for example, PCBoard BBSs use this one!
2. Slide to Insanity requires ANSI graphics!
SYSTEM OPTIONS
~~~~~~~~~~~~~~
Slide to Insanity supports the use of FOSSIL drivers and non-standard port
addresses. Refer to the INSTALLATION instructions for more information.
FILES CONTAINED IN SLIDE13.ZIP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SLIDE13.EXE <-- The main program
GAME.CFG <-- Game configuration file
SLIDE.DOC <-- The file you are reading!
REVISION.DOC <-- Revision notes
DOORWARE.DOC <-- Gamekeeper Doorware list
FILES CREATED BY SLIDE13.EXE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HIGH.SCR <-- High score file (Registered versions)
OVERVIEW
~~~~~~~~
Slide to Insanity is a puzzle door modeled after various types of small hand
puzzles. The object of the game is to slide the puzzle pieces in as few moves
as possible to relocate the piece marked with asterisks (*) from its starting
location on the left center of the puzzle to the opposite location on the
right center of the puzzle. Registered versions will record the score (total
moves) of the player who completes the puzzle in the fewest moves! Pieces are
moved by selecting the letter or symbol on the piece, followed by the direction
in which to move (left, right, up, or down). On-line instructions are offered
to players upon entry of the door.
Screen Redraw
~~~~~~~~~~~~~
A screen redraw feature is provided. Use this feature if telephone line noise
causes erroneous characters to be displayed.
INSTALLATION
~~~~~~~~~~~~
1. 'Unzip' the file SLIDE13.ZIP into the directory of your choice. All
files must remain in the same directory.
2. Edit the GAME.CFG configuration file according to the CONFIGURATION FILE
section of these instructions using your favorite word processor. Ensure you
save it as an ASCII text file.
3. Create or edit the batch file your BBS will use to activate the door.
The main door program name is SLIDE13.EXE. For example, if you are running
a Spitfire BBS, you would edit SF.BAT to look similar to the following:
:DOOR_A
REM Place Door A Commands Here
CD\SF\DOORS\SLIDE <-- Change to the Slide to Insanity directory
SLIDE13 GAME.CFG <-- The main program with configuration file argument
CD\SF <-- Change back to the Spitfire directory
GOTO LOOP
Installation Notes
~~~~~~~~~~~~~~~~~~
NON-STANDARD PORT USE: You may specify the use of non-standard communications
ports with the PORT command. The syntax for the PORT command is PORT:03E8:5,
where 03E8 represents a different base address and 5 indicates the IRQ. For
example, the main program line in the example above would be changed to
SLIDE13 GAME.CFG PORT:03E8:5 to reflect the use of a non-standard comm port.
FOSSIL DRIVER USE: You may specify the use of a FOSSIL driver with the PORT
command added to the main program command line. The syntax for the PORT
command is PORT:F:P, where F instructs the door to use a FOSSIL driver and P
identifies the port. For example, the main program line in the example above
would be changed to SLIDE13 GAME.CFG PORT:F:1 if the SysOp wished to specify
a FOSSIL driver on port 1.
NOTE: The PORT command must be the third command in the main program command
line, if used. If not used, the door defaults to the use of the 4 standard
communications ports (1-4) by reading the BBS file.
CONFIGURATION FILE
~~~~~~~~~~~~~~~~~~
Entries in the GAME.CFG file must be accurate or the door cannot be expected
to function properly. Save your changes to the GAME.CFG file in ASCII text
format.
The GAME.CFG file
~~~~~~~~~~~~~~~~~
Slide to Insanity <-- Line 1 (See below)
c:\sf\door.sys <-- Line 2 " "
The Gamekeeper's Lair <-- Line 3 " "
Steve Sharpe <-- Line 4 " "
000000000000 <-- Line 5 " "
1 <-- Line 6 " "
Line 1 - This line reflects the name of the door. The registration algorithm
is based on some of this data. DO NOT CHANGE LINE 1!
Line 2 - Enter the full path and filename for the BBS DOOR.SYS file.
Line 3 - Enter the name of your BBS.
Line 4 - Enter the SysOp's name.
Line 5 - Enter 12 zeros if the door is not registered. Registered users enter
the registration number provided by the author. Other numbers will prevent
the door from running.
Line 6 - Enter 1 if your BBS DOOR.SYS drop file is the original GAP standard
31 line version. Enter 2 if your BBS DOOR.SYS drop file is the newer (longer)
version (presently 52 lines).
SYSOP KEYS
~~~~~~~~~~
The following keys assist the SysOp in the management of the door:
F5 - Shell to DOS
F8 - Return user to system
F9 - Toggle display on/off
F10 - Chat mode (ESC to exit)
ALT H - Toggle between status lines
REGISTRATION
~~~~~~~~~~~~
The registration fee for Slide to Insanity is $5. The unregistered door
displays "EVALUATION COPY" upon entry and exit. Please register or remove the
door within 90 days of first use. As a BBS SysOp, I understand how costly it
can be to register BBS software. I have purposely kept the cost of registering
Slide to Insanity to a minimum with that thought in mind. I believe the fee is
quite reasonable, based on the many long hours of programming required. Upon
receipt of the registration fee, you will be provided with a unique
registration number. Once you insert the registration number into the GAME.CFG
file, the opening and closing "EVALUATION COPY" messages will be replaced with
the following messages:
[OPENING MESSAGE]
Your BBS name
presents
[CLOSING MESSAGE]
Thanks for playing
Slide to Insanity
on
Your BBS name
COMMENTS/BUG REPORTS
~~~~~~~~~~~~~~~~~~~~
I'm interested in all user comments and bug reports. Please send your comments
to:
Steve Sharpe
1835 Stonetree Dr.
Mountain Home, ID 83647
Warranty
------------
This program has been thoroughly tested on a Spitfire 3.3 BBS,
however, it should perform equally well on any BBS that can
produce a BBS drop file listed in this documentation.
I make no warranty of any kind, express or implied, including
without limitation, any warranties of merchantability and/or
fitness for a particular purpose. I shall not be held liable for
any damages, whether direct, indirect, special or consequential
arising from a failure of this program to operate in the manner
desired by the user. I shall not be held liable for any damage to
data or property which may be caused directly or indirectly by the
use of this program.
In no event will I be held liable for any damages, including (but
not limited to) any lost profits, lost savings or other incidental
or consequential damages arising out of the use or inability to
use this program, or for any claim by any other party.
This warranty is governed by the laws of the State of Idaho.
REGISTRATION FORM
-----------------
Slide to Insanity Return to: Steve Sharpe
Version 1.3 Attn: Door Registration
Registration Cost: $5 1835 Stonetree Dr.
Mountain Home, ID 83647
Name ______________________________________________________________
Address ___________________________________________________________
___________________________________________________________
Voice Phone _____________________ Data Phone ______________________
Enter the information below exactly as it appears in the GAME.CFG file:
BBS Name______________________________________________
SysOp Name____________________________________________
Orders outside the USA add $2.00 . . . . . . . . . . . . _________
Please find enclosed a check or money order for USA $_________
payable to Steve Sharpe. This shows my support of Shareware products
and the Shareware concept. It also shows my encouragement to help further
the development of BBS doors.
I understand that Slide to Insanity is provided as-is and no warranties
of any kind, expressed or otherwise, are included and that I am using it at
my own risk.
Signed: _________________________________________ Date: _________